Are the fires of Limbo truly ‘must-see’? What’s the best way to cross the desolate Wastelands without getting torn to shreds? Let me be your guide to Battleworld.
So you’ve survived your first week on Battleworld. You stumbled through K’un Lun or sailed off the coast of Arcadia, but there’s still so much to see and do. Here are a few more items to add to your itinerary:
People to See
- Inferno #1
- written by: Dennis Hopeless
- art by: Javier Garron
- colors by: Chris Sotomayor
While visiting Limbo, make sure to stop in at Tower Inferno and see Darkchilde perform. Illyana Rasputin‘s diabolical alter-ego takes center stage against a backdrop of pyrotechnics and impressive stunt choreography, but the show is one night only in the calendar year, so don’t miss your window. Even Rasputin’s brother Piotr has to wait 364 days for the chance to see her live.
- The Infinity Gauntlet #1
- written by: Dustin Weaver and Gerry Duggan
- art by: Dustin Weaver
Budding entomologists won’t want to miss the charming ruins of New Xandar! Fun for the whole family, even the family dog. Tour the elaborate systems of caves and bug hidey-holes with Anwen Bakian – package may include a souvenir portrait at the end.* Also keep a look-out for shiny baubles lying in the street – one lucky find can literally make all your dreams come true, as long as Thanos doesn’t find out. The cuisine leaves a little something to be desired, though, you might want to pack a lunch.
*subject to pencil availability
- Inhumans: Attilan Rising #1
- written by: Charles Soule
- art by John Timms and Roberto Poggi
- colors by: Frank D’Armata
No tour of Battleworld would be complete without a stop in New Attilan, home of the Inhuman dynasty, or a jaunt to The Quiet Room, a bar at the crossroads of New York. Under the terms of the gracious treaty of God Doom, you may see folks from all walks of life – from the bard Matthew Murdoch of King James’s England to the Magnus siblings from the Monarchy of M.* Cosy up to the bar for a friendly chat with the club’s James Bondian-proprietor, known to his friends as Blackagar.
*There is no truth to the rumors that the resistance movement known as ‘The Voice Unheard’ operates out of The Quiet Room, or that such a resistance, dedicated to justice and rational thought, exists at all.
- M.O.D.O.K. Assassin #1
- written by: Christopher Yost
- art by: Amilcar Pinna and Terry Pallot
- colors by: Rachelle Rosenberg
Killville is a fun place if you like mayhem, death, destruction, and enormous egos. Just don’t show up without an invitation – M.O.D.O.K. (Mental Organism Designed Only for Killing) is very strict about trespassing. Maybe it’s best to observe from a distance. Behind a locked door.
Of course, the occasional refugee is excused from the kill order, providing she’s a hot babe.
- Old Man Logan #1
- written by: Brian Michael Bendis
- art by: Andrea Sorrentino
- colors by: Marcelo Maiolo
Gambling opportunities and gorgeous desert vistas await in the Wastelands. Leave the little ones in the care of Miss Dani Cage and follow Logan across the watercolor palette of oranges and reds. A brief stop in Hammer Falls, Nevada to catch up with an old friend will fortify you for what lies ahead, and you can pick up souvenirs along the way – including fossils from other worlds.
- Secret Wars 2099 #1
- written by: Peter David
- art by: Will Sliney
- colors by: Antonio Fabela and Andres Mossa
Welcome to the future! (Brought to you by ALCHEMAX.) Don your headdress and cape and head over to Nueva York to party like it’s 2099. If you’re lucky, you’ll catch a glimpse of the Alchemax Avengers fighting crime, maybe be inspired to take up a mask yourself. Interested parties can contact Alchemax CEO Miguel Stone for more details.
- Secret Wars Journal #1
- written by: Pru Shen and Matthew Rosenberg
- art by: Ramon Bachs and Luca Pizzari
- colors by: Jean-Francois Beaulieu and Rain Beredo
For additional testimonials, pick up a copy of the Journal. Its pages contain personal accounts of life on the streets of Battleworld; the latest issue includes a feature on the capture of ‘The Arrowhead,’ the menace of King James’ England, as well as a moving tale of finding faith in Egyptia, plus werewolves.